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Tema: El juego del buscaminas en abap (Leído 13738 veces)
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abapito
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El juego del buscaminas en abap
«
en:
01 de Marzo de 2012, 12:27:13 pm »
Curioso este programa que encontré.
copy paste...
REPORT zbuscaminas NO STANDARD PAGE HEADING LINE-SIZE 125.
* ------------------------------------------------------------
* ABAP Minesweeper
* (c) Andrey Timofeev
*
http://mrand.name/sap-abap
* license: free, "as is"
* ------------------------------------------------------------
* Installation: compile and run.
* (for SAP 4.x, use
http://mrand.name/sap-abap/sweeper4.txt
)
* ------------------------------------------------------------
* v1.0 2009.04.01
* initial release
*
INCLUDE <icon>.
CONSTANTS:
" >> board cell values
blank_hidden TYPE c VALUE '0',
blank_marked TYPE c VALUE 'm',
blank_opened TYPE c VALUE '.',
bomb_hidden TYPE c VALUE '*',
bomb_marked TYPE c VALUE 'M',
bomb_opened TYPE c VALUE '&',
"digit_hidden TYPE c VALUE 'A', " A B C D E F G H
"digit_marked TYPE c VALUE 'a', " a b c d e f g h
"digit_opened TYPE c VALUE '1', " 1 2 3 4 5 6 7 8
endgame_bomb_boom TYPE c VALUE 'X',
endgame_bomb_missmark TYPE c VALUE '@',
border TYPE c VALUE '#',
" >> game state
game_in VALUE '1',
game_over VALUE '2',
game_win VALUE '3'.
DATA:
board(9999) TYPE c, " 2D board, x_size * y_size + borders
ofs TYPE i, " board[ofs] = cell unique ID
min TYPE i, " board[min] .. board[max]
max TYPE i,
rdx TYPE i, " = 2 + width of board
rdy TYPE i, " = 2 + height of board
square TYPE i, " = x_size * y_size = visible area
square2 TYPE i, " = rdx * rdy = visible area + border
range TYPE i, " = max - min + 1
rest TYPE i, " = square - bomb_cnt = empty cells to invent
game TYPE c, " gamestate = 1,2,3
game_size TYPE c, " B=Beginner, I=Interm, E=Expert, C=Custom
game_time(5) TYPE c, " seconds
b_left(4) TYPE c. " unmarked bombs left
" >> eight directions: North, South, East, West, NE, NW, SE, SW
DATA: eight_directions TYPE TABLE OF i INITIAL SIZE 8 WITH HEADER
LINE .
" >> cells2update list, to track board[] changes
TYPES:
BEGIN OF celltype,
offset(4) TYPE c,
color TYPE c,
END OF celltype.
DATA: cells2update TYPE TABLE OF celltype INITIAL SIZE 1000 WITH
HEADER LINE.
" >> misc
CONSTANTS:
x_ofs TYPE i VALUE 1,
y_ofs TYPE i VALUE 5.
DATA:
game_time1 TYPE timestamp, " game begin
game_time2 TYPE timestamp.
" >> high_scores
CONSTANTS:
database_id_prefix(21) TYPE c VALUE 'ABAPMINESWEEPERSCORES'.
TYPES:
BEGIN OF score_line,
user LIKE sy-uname,
time(5) TYPE c,
END OF score_line.
DATA:
high_scores TYPE SORTED TABLE OF score_line
WITH UNIQUE KEY time WITH HEADER LINE,
database_id LIKE indx-srtfd. " export/import to database ID
" >> game difficulty
SELECTION-SCREEN BEGIN OF BLOCK bl_game_difficulty.
SELECTION-SCREEN: BEGIN OF LINE.
SELECTION-SCREEN: COMMENT (23) hstitle1.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: BEGIN OF LINE.
PARAMETERS g1 RADIOBUTTON GROUP one
USER-COMMAND radiogroup01.
SELECTION-SCREEN: COMMENT (10) text1.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: BEGIN OF LINE.
PARAMETERS g2 RADIOBUTTON GROUP one.
SELECTION-SCREEN: COMMENT (12) text2.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: BEGIN OF LINE.
PARAMETERS g3 RADIOBUTTON GROUP one.
SELECTION-SCREEN: COMMENT (10) text3.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: BEGIN OF LINE.
PARAMETERS g4 RADIOBUTTON GROUP one.
SELECTION-SCREEN: COMMENT (10) text4.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: END OF BLOCK bl_game_difficulty.
" >> High Scores table
SELECTION-SCREEN BEGIN OF BLOCK bl_high_scores.
SELECTION-SCREEN: BEGIN OF LINE.
SELECTION-SCREEN: COMMENT (1) dummy1.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: BEGIN OF LINE.
SELECTION-SCREEN: COMMENT (23) hstitle2.
SELECTION-SCREEN: END OF LINE.
DEFINE displ_hsline.
selection-screen: begin of line.
selection-screen: comment (1) hs1_&1.
selection-screen: comment (12) hs2_&1.
selection-screen: comment (5) hs3_&1.
selection-screen: end of line.
END-OF-DEFINITION.
SELECTION-SCREEN ULINE /1(20).
displ_hsline 0.
SELECTION-SCREEN ULINE /1(20).
displ_hsline 1.
displ_hsline 2.
displ_hsline 3.
displ_hsline 4.
displ_hsline 5.
displ_hsline 6.
displ_hsline 7.
displ_hsline 8.
displ_hsline 9.
SELECTION-SCREEN: END OF BLOCK bl_high_scores.
" >> Window: Custom Game Dimensions
SELECTION-SCREEN BEGIN OF SCREEN 1001.
SELECTION-SCREEN: BEGIN OF LINE.
SELECTION-SCREEN: COMMENT (12) txtcustw.
PARAMETERS: x_size TYPE i DEFAULT '09'.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: BEGIN OF LINE.
SELECTION-SCREEN: COMMENT (12) txtcusth.
PARAMETERS: y_size TYPE i DEFAULT '09'.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN: BEGIN OF LINE.
SELECTION-SCREEN: COMMENT (12) txtcustb.
PARAMETERS: bomb_cnt TYPE i DEFAULT '10'.
SELECTION-SCREEN: END OF LINE.
SELECTION-SCREEN END OF SCREEN 1001.
" >> modify board[ofs] and track changes
DEFINE setcell.
board+ofs(1) = &1.
cells2update-offset = ofs.
cells2update-color = &1.
append cells2update.
if game_time1 is initial.
get time stamp field game_time1.
endif.
END-OF-DEFINITION.
*----------------------------------------------------------------------*
* CLASS cl_my_gui_html_viewer DEFINITION
*----------------------------------------------------------------------*
* Custom HTML contol
*----------------------------------------------------------------------*
CLASS cl_my_gui_html_viewer DEFINITION INHERITING FROM
cl_gui_html_viewer.
PUBLIC SECTION.
METHODS: constructor IMPORTING parent TYPE REF TO cl_gui_container.
METHODS: html_board_update.
PRIVATE SECTION.
METHODS: on_sapevent FOR EVENT sapevent OF cl_gui_html_viewer
IMPORTING action query_table.
DATA: js TYPE STANDARD TABLE OF char255 INITIAL SIZE 1000.
ENDCLASS. "cl_my_gui_html_viewer DEFINITION
DATA:
lo_dock TYPE REF TO cl_gui_docking_container,
lo_cont TYPE REF TO cl_gui_container,
html_control TYPE REF TO cl_my_gui_html_viewer,
wnd_style TYPE i.
INITIALIZATION.
hstitle1 = ' :: GAME DIFFICULTY ::'.
text1 = 'Beginner'.
text2 = 'Intermediate'.
text3 = 'Expert'.
text4 = 'Custom'.
txtcustw = 'Width'.
txtcusth = 'Height'.
txtcustb = 'Bombs'.
hstitle2 = ' :: HIGH SCORES ::'.
hs1_0 = '#'.
hs2_0 = 'user'.
hs3_0 = 'time'.
hs1_1 = '1'.
hs1_2 = '2'.
hs1_3 = '3'.
hs1_4 = '4'.
hs1_5 = '5'.
hs1_6 = '6'.
hs1_7 = '7'.
hs1_8 = '8'.
hs1_9 = '9'.
" >> create controls
wnd_style = cl_gui_control=>ws_thickframe + cl_gui_control=>ws_child.
CREATE OBJECT lo_dock
EXPORTING
repid = sy-cprog
dynnr = sy-dynnr
ratio = 80
side = cl_gui_docking_container=>dock_at_right
name = 'DOCK_CONT'
style = wnd_style.
lo_cont = lo_dock.
CREATE OBJECT html_control
EXPORTING
parent = lo_cont.
" >>
PERFORM game_create USING 'B' x_size y_size bomb_cnt.
PERFORM html_load_gifs.
PERFORM html_show.
AT LINE-SELECTION. " abap-mode, cmd 'PICK'
ADD -1 TO sy-lsind.
IF sy-lisel CS 'switch'.
LEAVE LIST-PROCESSING.
ELSE.
CHECK game = game_in.
PERFORM cell_get_clicked CHANGING ofs.
CHECK ofs > 0.
PERFORM cell_open USING ofs.
IF rest <= 0 AND game = game_in.
GET TIME STAMP FIELD game_time2.
game_time = game_time2 - game_time1.
PERFORM game_ok.
ENDIF.
PERFORM game_print_abap.
ENDIF.
AT PF09. " abap-mode, cmd 'MARK'
ADD -1 TO sy-lsind.
IF game = game_in.
PERFORM cell_get_clicked CHANGING ofs.
CHECK ofs > 0.
PERFORM cell_mark USING ofs.
PERFORM game_print_abap.
ENDIF.
AT SELECTION-SCREEN OUTPUT.
IF LINES( cells2update ) > 0.
" here: switch back from abap to html
CALL METHOD html_control->html_board_update( ).
ENDIF.
AT SELECTION-SCREEN ON RADIOBUTTON GROUP one.
CHECK sy-ucomm = 'RADIOGROUP01'.
IF g1 = 'X'.
PERFORM game_create USING 'B' 09 09 10.
ELSEIF g2 = 'X'.
PERFORM game_create USING 'I' 16 16 40.
ELSEIF g3 = 'X'.
PERFORM game_create USING 'E' 30 16 99.
ELSE.
CALL SELECTION-SCREEN 1001
STARTING AT 20 4.
PERFORM game_create USING 'C' x_size y_size bomb_cnt.
ENDIF.
PERFORM html_show.
*&---------------------------------------------------------------------*
*& Form game_print_abap.
*&---------------------------------------------------------------------*
FORM game_print_abap.
DATA: ofs TYPE i, ch TYPE c.
SKIP TO LINE 3.
WRITE: / 'Bombs left: ', b_left NO-ZERO.
ofs = rdx.
SKIP TO LINE y_ofs.
DO y_size TIMES.
WRITE AT x_ofs '|' NO-GAP.
DO x_size TIMES.
ADD 1 TO ofs.
ch = board+ofs(1).
CASE ch.
WHEN blank_opened.
WRITE: ' '.
WHEN '1' OR '2' OR '3' OR '4' OR '5' OR '6' OR '7' OR '8'.
WRITE: ' ' NO-GAP, ch NO-GAP.
WHEN bomb_marked.
WRITE icon_breakpoint AS ICON NO-GAP.
WHEN blank_marked
OR 'a' OR 'b' OR 'c' OR 'd' OR 'e' OR 'f' OR 'g' OR 'h'.
WRITE icon_breakpoint AS ICON NO-GAP.
WHEN endgame_bomb_missmark.
WRITE icon_breakpoint_disable AS ICON NO-GAP.
WHEN endgame_bomb_boom.
WRITE icon_system_cancel AS ICON NO-GAP.
WHEN bomb_opened. "endgame only
WRITE icon_dummy AS ICON NO-GAP.
WHEN OTHERS.
WRITE: icon_wd_transparent_container AS ICON NO-GAP.
ENDCASE.
ENDDO.
WRITE '|'.
ADD 2 TO ofs.
NEW-LINE.
ENDDO.
WRITE: AT x_ofs '' NO-GAP, ' switch back ' COLOR 2 HOTSPOT ON.
IF game = game_over.
WRITE: /, /4 'Game over', /, /.
ELSEIF game = game_win.
WRITE: /, /4 'You win', /, /.
ELSE.
SKIP 3.
ENDIF.
WRITE: / ' open: double-click'.
WRITE: / ' mark: click and press F9'.
ENDFORM. "game_print_abap
*&---------------------------------------------------------------------*
*& Form CELL_MARK
*&---------------------------------------------------------------------*
* mark a cell with 'bomb sign'
*----------------------------------------------------------------------*
FORM cell_mark USING value(ofs) TYPE i.
DATA: ch TYPE c.
ch = board+ofs(1).
CASE ch.
WHEN blank_hidden. setcell blank_marked. ADD -1 TO b_left.
WHEN blank_marked. setcell blank_hidden. ADD +1 TO b_left.
WHEN bomb_hidden. setcell bomb_marked. ADD -1 TO b_left.
WHEN bomb_marked. setcell bomb_hidden. ADD +1 TO b_left.
WHEN 'A' OR 'B' OR 'C' OR 'D' OR 'E' OR 'F' OR 'G' OR 'H'.
TRANSLATE ch TO LOWER CASE.
setcell ch. ADD -1 TO b_left.
WHEN 'a' OR 'b' OR 'c' OR 'd' OR 'e' OR 'f' OR 'g' OR 'h'.
TRANSLATE ch TO UPPER CASE.
setcell ch. ADD +1 TO b_left.
ENDCASE.
ENDFORM. "CELL_MARK
*&---------------------------------------------------------------------*
*& Form cell_open
*&---------------------------------------------------------------------*
* open a cell, at one's own risk
*----------------------------------------------------------------------*
FORM cell_open USING value(ofs) TYPE i.
CASE board+ofs(1).
WHEN blank_hidden.
PERFORM cell_floodfill USING ofs.
WHEN 'A'. setcell '1'. ADD -1 TO rest.
WHEN 'B'. setcell '2'. ADD -1 TO rest.
WHEN 'C'. setcell '3'. ADD -1 TO rest.
WHEN 'D'. setcell '4'. ADD -1 TO rest.
WHEN 'E'. setcell '5'. ADD -1 TO rest.
WHEN 'F'. setcell '6'. ADD -1 TO rest.
WHEN 'G'. setcell '7'. ADD -1 TO rest.
WHEN 'H'. setcell '8'. ADD -1 TO rest.
WHEN '1' OR '2' OR '3' OR '4' OR '5' OR '6' OR '7' OR '8'.
PERFORM cell_open_around USING ofs.
WHEN bomb_hidden.
setcell endgame_bomb_boom.
PERFORM game_lose.
ENDCASE.
ENDFORM. "cell_open
*&---------------------------------------------------------------------*
*& Form cell_get_clicked
*&---------------------------------------------------------------------*
FORM cell_get_clicked CHANGING ofs TYPE i.
DATA: row TYPE i, col TYPE i.
row = sy-curow - y_ofs.
col = ( sy-cucol - x_ofs - 2 ) DIV 2.
ofs = ( 1 + row ) * rdx + col + 1.
IF row < 0 OR row > y_size OR
col < 0 OR col > x_size.
ofs = 0.
ENDIF.
ENDFORM. "cell_get_clicked
DATA: floodfill TYPE TABLE OF i INITIAL SIZE 1000.
*&---------------------------------------------------------------------*
*& Form cell_flood_fill
*&---------------------------------------------------------------------*
* open all adjacent empty cells
*----------------------------------------------------------------------*
FORM cell_floodfill USING value(x) TYPE i.
DATA: ofs TYPE i.
ofs = x + 00. " cell itself
setcell blank_opened. ADD -1 TO rest.
APPEND x TO floodfill.
LOOP AT floodfill INTO x.
LOOP AT eight_directions.
ofs = x + eight_directions.
CASE board+ofs(1).
WHEN blank_hidden.
setcell blank_opened. ADD -1 TO rest.
APPEND ofs TO floodfill.
WHEN 'A'. setcell '1'. ADD -1 TO rest.
WHEN 'B'. setcell '2'. ADD -1 TO rest.
WHEN 'C'. setcell '3'. ADD -1 TO rest.
WHEN 'D'. setcell '4'. ADD -1 TO rest.
WHEN 'E'. setcell '5'. ADD -1 TO rest.
WHEN 'F'. setcell '6'. ADD -1 TO rest.
WHEN 'G'. setcell '7'. ADD -1 TO rest.
WHEN 'H'. setcell '8'. ADD -1 TO rest.
ENDCASE.
ENDLOOP.
ENDLOOP.
REFRESH floodfill.
ENDFORM. "cell_flood_fill
*&---------------------------------------------------------------------*
*& Form cell_open_eight_directions
*&---------------------------------------------------------------------*
* Open up to 8 cells around current one
*----------------------------------------------------------------------*
FORM cell_open_around USING value(x) TYPE i.
DATA: ofs TYPE i.
DATA: value TYPE i.
" 1 >> get cell's VALUE (1 to
value = board+x(1).
" 2 >> look around it, get count of marked
LOOP AT eight_directions.
ofs = x + eight_directions.
CASE board+ofs(1).
WHEN bomb_marked
OR blank_marked
OR 'a' " digit_maked
OR 'b' " ..
OR 'c'
OR 'd'
OR 'e'
OR 'f'
OR 'g'
OR 'h'.
value = value - 1.
ENDCASE.
ENDLOOP.
" 3 >> check its EQness
CHECK value = 0.
" 4 >> here: opening is possible
" 5 >> do open
LOOP AT eight_directions.
ofs = x + eight_directions.
CASE board+ofs(1).
WHEN blank_hidden.
PERFORM cell_floodfill USING ofs.
WHEN 'A'. setcell '1'. ADD -1 TO rest.
WHEN 'B'. setcell '2'. ADD -1 TO rest.
WHEN 'C'. setcell '3'. ADD -1 TO rest.
WHEN 'D'. setcell '4'. ADD -1 TO rest.
WHEN 'E'. setcell '5'. ADD -1 TO rest.
WHEN 'F'. setcell '6'. ADD -1 TO rest.
WHEN 'G'. setcell '7'. ADD -1 TO rest.
WHEN 'H'. setcell '8'. ADD -1 TO rest.
WHEN blank_marked
OR 'a'
OR 'b'
OR 'c'
OR 'd'
OR 'e'
OR 'f'
OR 'g'
OR 'h'.
setcell endgame_bomb_missmark.
WHEN bomb_hidden.
setcell endgame_bomb_boom.
PERFORM game_lose.
ENDCASE.
ENDLOOP.
ENDFORM. "cell_open_eight_directions
*&---------------------------------------------------------------------*
*& Form game_lose
*&---------------------------------------------------------------------
FORM game_lose.
game = game_over.
ADD -1 TO b_left.
" >> show actual bombs
WHILE board(square2) CA '*abcdefghm'. " digit_marked + blank_marked
ofs = sy-fdpos.
IF board+ofs(1) = bomb_hidden. " if = '*'
setcell bomb_opened.
ELSE.
setcell endgame_bomb_missmark.
ENDIF.
ENDWHILE.
MESSAGE s000(su) WITH 'Game over'.
ENDFORM. "game_lose
*&---------------------------------------------------------------------*
*& Form game_ok
*&---------------------------------------------------------------------*
FORM game_ok.
game = game_win.
b_left = 0.
" >> show bombs
WHILE board(square2) CS bomb_hidden.
ofs = sy-fdpos.
setcell bomb_marked.
ENDWHILE.
MESSAGE s000(su) WITH 'You win!' .
CHECK game_size <> 'C'.
PERFORM high_scores_read.
PERFORM high_scores_update.
PERFORM high_scores_show.
ENDFORM. "game_ok
*&---------------------------------------------------------------------*
*& Form game_create
*&---------------------------------------------------------------------*
FORM game_create USING
value(sz) TYPE c
value(x) TYPE i
value(y) TYPE i
value(b) TYPE i.
DATA:
ofs TYPE i,
j TYPE i,
drop_cnt TYPE i,
drop_bombs TYPE c.
DATA:
prng TYPE REF TO cl_abap_random_int,
backgr TYPE c,
foregr TYPE c,
half TYPE i.
game_size = sz.
x_size = x.
y_size = y.
bomb_cnt = b.
CONCATENATE database_id_prefix game_size INTO database_id.
CLEAR:
game_time,
game_time1,
game_time2.
game = game_in.
PERFORM high_scores_read.
PERFORM high_scores_show.
CLEAR: board.
square = x_size * y_size.
IF bomb_cnt > square.
bomb_cnt = square. " limit bombs to 100%
ENDIF.
b_left = bomb_cnt.
rest = square - bomb_cnt. " empty places to invent
rdx = 2 + x_size. " width + left and right border
rdy = 2 + y_size. " height + top and button border
square2 = rdx * rdy.
IF square2 > 9999.
MESSAGE e000(su) WITH 'board too large (9999)'.
ENDIF.
" >> board[9999]'s used space
min = 1 + 1 * rdx. " topleft
max = square2 - rdx - 2. " bottomright
range = max - min + 1.
" >> directions
REFRESH eight_directions.
eight_directions = -1 + rdx * -1. APPEND eight_directions. " NW
eight_directions = 00 + rdx * -1. APPEND eight_directions. " North
eight_directions = +1 + rdx * -1. APPEND eight_directions. " NE
eight_directions = -1 + rdx * 00. APPEND eight_directions. " W
eight_directions = +1 + rdx * 00. APPEND eight_directions. " E
eight_directions = -1 + rdx * +1. APPEND eight_directions. " SW
eight_directions = 00 + rdx * +1. APPEND eight_directions. " S
eight_directions = 01 + rdx * +1. APPEND eight_directions. " SE
" >> bomb placement
" >> speed optimization:
" if bombs < 50%, place bombs randomly
" if bombs > 50%, place spaces randomly
half = x_size * y_size DIV 2.
IF bomb_cnt < half.
drop_bombs = 'X'. " straight order
drop_cnt = bomb_cnt.
backgr = blank_hidden.
foregr = bomb_hidden.
ELSE.
drop_bombs = ' '. " reversed order
drop_cnt = rest.
backgr = bomb_hidden.
foregr = blank_hidden.
ENDIF.
" >> fill background
ofs = min.
DO range TIMES.
board+ofs(1) = backgr.
ADD 1 TO ofs.
ENDDO.
" >> horizontal border
DO rdx TIMES.
ofs = sy-index - 1.
board+ofs(1) = border.
ofs = square2 - sy-index .
board+ofs(1) = border.
ENDDO.
" >> vertical border
DO y_size TIMES.
ofs = rdx * sy-index.
board+ofs(1) = border.
ofs = sy-index * rdx + rdx - 1.
board+ofs(1) = border.
ENDDO.
" >> actual placement
DATA: seed TYPE i.
seed = cl_abap_random=>seed( ).
prng = cl_abap_random_int=>create(
seed = seed min = min max = max ).
DO drop_cnt TIMES.
DO.
ofs = prng->get_next( ).
CASE board+ofs(1).
WHEN foregr OR border.
" skip used cells
WHEN OTHERS.
EXIT. " found unused (BG 1 2 3 4 5 6 7
ENDCASE.
ENDDO.
board+ofs(1) = foregr.
IF drop_bombs = 'X'.
" add 1 point to cells around
LOOP AT eight_directions.
j = ofs + eight_directions.
CASE board+j(1).
WHEN bomb_hidden OR border.
WHEN OTHERS.
board+j(1) = board+j(1) + 1.
ENDCASE.
ENDLOOP.
ELSE.
" get 1 point from every bomb around
LOOP AT eight_directions.
j = ofs + eight_directions.
CASE board+j(1).
WHEN bomb_hidden.
board+ofs(1) = board+ofs(1) + 1.
ENDCASE.
ENDLOOP.
ENDIF.
ENDDO.
" >> hide digits
TRANSLATE board(square2) USING '1A2B3C4D5E6F7G8H'.
ENDFORM. "game_create
*----------------------------------------------------------------------*
* CLASS my_cl_gui_html_viewer IMPLEMENTATION
*----------------------------------------------------------------------*
*
*----------------------------------------------------------------------*
CLASS cl_my_gui_html_viewer IMPLEMENTATION.
METHOD constructor.
DATA: myevent_tab TYPE cntl_simple_events,
myevent TYPE cntl_simple_event.
CALL METHOD super->constructor(
parent = parent
uiflag = html_control->uiflag_noiemenu
).
myevent-appl_event = 'X'.
myevent-eventid = html_control->m_id_sapevent.
APPEND myevent TO myevent_tab.
myevent-eventid = html_control->m_id_navigate_complete.
APPEND myevent TO myevent_tab.
CALL METHOD html_control->set_registered_events(
events = myevent_tab
).
SET HANDLER me->on_sapevent FOR html_control.
ENDMETHOD. "constructor
" >> HTML callback event
METHOD on_sapevent. " arguments: action, query_table[]
DATA: param LIKE LINE OF query_table.
DATA: cell_ofs TYPE i.
READ TABLE query_table WITH KEY name = 'ID' INTO param.
IF sy-subrc EQ 0. cell_ofs = param-value. ENDIF.
READ TABLE query_table WITH KEY name = 'TIME' INTO param.
IF sy-subrc EQ 0. game_time = param-value. ENDIF.
CASE action.
WHEN 'click'. " left-click
CHECK game = game_in.
PERFORM cell_open USING cell_ofs.
IF rest <= 0 AND game = game_in.
PERFORM game_ok.
ENDIF.
CALL METHOD me->html_board_update( ).
WHEN 'mouseup'. " right-click
CHECK game = game_in.
PERFORM cell_mark USING cell_ofs.
CALL METHOD me->html_board_update( ).
WHEN 'newgame'.
PERFORM game_create USING game_size x_size y_size bomb_cnt.
PERFORM html_show.
WHEN 'switch'.
LEAVE TO LIST-PROCESSING.
SET PF-STATUS space.
PERFORM game_print_abap.
ENDCASE.
ENDMETHOD. "on_sapevent
" >> transport board[]'s changes (saved in cells2update[]), to HTML
METHOD html_board_update.
DATA: ofs TYPE i, new TYPE i, len TYPE i, end TYPE i.
DATA: buf TYPE string.
DATA: jsline LIKE LINE OF js.
" >> convert cells2update[] to plain string
CONCATENATE LINES OF cells2update INTO buf SEPARATED BY '|'.
CONDENSE buf NO-GAPS.
" >> convert plain string to JavaScript code
" and pack it to HTML_VIEWER's compatible table
ofs = 0.
end = STRLEN( buf ).
WHILE ofs < end.
new = ofs + 249. " 255 - strlen ( b+=""; ) is 249
IF new > end. "
len = end - ofs.
ELSE.
len = 249.
ENDIF.
CONCATENATE 'b+="' buf+ofs(len) '";' INTO jsline.
APPEND jsline TO js.
ofs = ofs + len.
ENDWHILE.
CONCATENATE 'updateCells(' game ',"' b_left+1 '")' INTO jsline.
APPEND jsline TO js.
" >> actual transfer
CALL METHOD me->set_script( script = js[] ).
CALL METHOD me->execute_script( ).
" >>
REFRESH js.
REFRESH cells2update.
ENDMETHOD. "html_board_update
ENDCLASS. "cl_my_gui_html_viewer IMPLEMENTATION
*&---------------------------------------------------------------------*
*& Form html_create
*&---------------------------------------------------------------------*
* text
*----------------------------------------------------------------------*
* -->S text
*----------------------------------------------------------------------*
FORM html_create TABLES html.
DATA: html_str TYPE string, s TYPE string,
table1 TYPE TABLE OF char255 WITH HEADER LINE INITIAL SIZE 150.
IF 1 = 2.
" CALL FUNCTION 'WS_UPLOAD'
" EXPORTING
" filename = 'C:\SAP\game\source.html'
" filetype = 'ASC'
" TABLES
" data_tab = html[]
" EXCEPTIONS
" OTHERS = 1.
" CHECK sy-subrc EQ 0.
"
" CONCATENATE LINES OF html INTO html_str SEPARATED BY '~'.
ELSE.
" >> create html
CONCATENATE
'<html><head>'
'<meta http-equiv="content-type" content="text/html">'
'<style type="text/css">'
'* { font: bold 12px sans-serif}'
'span { position: absolute; width: 16px; height: 16px;'
' font-size: 6pt; background: url("blank.gif")}'
'div { background: silver; margin: 8px 0;'
' text-align: center; border: 2px inset white}'
'td { text-align: center; padding: 0}'
'td div{height: 24px; width: 30px; margin: 0;'
' padding: 3px; border: 1px gray solid}'
'#wMain{position: absolute; padding: 0 8px;'
' border: 2px outset white}'
'#wTool{height: 34px}'
'</style>'
'<script>'
'var DX=10, DY=10, BB=98,'
' game=1, tID, tm=0, mouse_left=0, mouse_right=2,'
' images=[], SZ=16, x, y, b="",'
' imagesInfo = ['
' "blank *0ABCDEFGH",'
' "bombdeath X", "bombrevealed &",'
' "bombmisflagged @", "bombflagged mMabcdefgh",'
' "open1 1", "open2 2", "open3 3",'
' "open4 4", "open5 5", "open6 6",'
' "open7 7", "open8 8", "open0 ."'
'];'
'/*VARIABLES_INITIALIZATION_HERE_DONT_DELETE*/'
'function init(){'
' c1.innerText = BB;'
' c2.onclick = abapHandler("IMG" , mouse_left, "newgame");'
' document.onclick = abapHandler("SPAN", mouse_left, "click");'
' document.onmouseup= abapHandler("SPAN", mouse_right,"mouseup");'
' var p, w = DX*SZ+4; var h = DY*SZ+4;'
' setSize(wBrd, w, h);'
' setSize(wMain, w+20);'
' map(imagesInfo, function(x){'
' map((p = x.split(" "))[1].split(""),'
' function(ch){images[ch]=p[0]+".gif"})}'
' )'
'}'
'function updateCells(game_state, bomb_left){'
' game = game_state; c1.innerText = bomb_left;'
' var x, i, seq = b.split("|"); b = "";'
' for(i=0;i<seq.length;i++)'
' if (x=seq
) with(document.getElementById("x"+x.slice(0,-1)))'
' style.backgroundImage = "url("+images[x.slice(-1)]+")";'
' if (game==2) {clearTimeout(tID); c2.src = "facedead.gif"}'
' if (game==3) {clearTimeout(tID); c2.src = "facewin.gif" }'
'}'
'function abapHandler(tag, mouse_button, action){'
' return('
' function(){'
' var ev = window.event, obj = ev.srcElement;'
' if (obj.nodeName == tag && ev.button==mouse_button) {'
' tID = tID ? tID : setTimeout("onTimer()", 1000);'
' callback.href ='
' "SAPEVENT:"+action+"?ID="+obj.id.slice(1)+"&TIME="+tm;'
' callback.click();'
' }'
' }'
' )'
'}'
'function onTimer(){'
' c3.innerText = ++tm;'
' tID = (game==1) ? setTimeout("onTimer()", 1000) : tID;'
'}'
'function setSize(obj, w, h){'
' obj.style.width = w;'
' if (h) obj.style.height = h;'
'}'
'function map(list, func){'
' var a = new Array(list.length);'
' for (var i=0;i<list.length;i++) a
=func(list
,i);'
' return a;'
'}'
'</script></head>'
'<body onload="init()">'
'<div id=wMain>'
'<div id=wTool><table border=0 id=wHdr>'
'<tr>'
' <td width=34px><div id=c1>0</div></td>'
' <td width=100%><img id=c2 src="facesmile.gif"></td>'
' <td width=34px><div id=c3>0</div></td>'
'</tr></table></div>'
'<div id=wBrd>'
'<script>'
' for(y=0;y<DY;y++) for(x=0;x<DX;x++) document.write('
' "<span id=x"+((y+1)*(DX+2)+x+1)+" style=\"left:"'
' +(10+SZ*x)+"px;top:"+(52+SZ*y)+"px;\"></span>")'
'</script>'
'</div>'
'<div><a id=btnSwitch href="SAPEVENT:switch?0">'
'switch to ABAP</a>'
'</div></div>'
'<a id=callback style="display:none"'
' href="SAPEVENT:click?dummy">SAPEVENT:click</a>'
'</body>'
'</html>'
INTO html_str SEPARATED BY '~'.
ENDIF.
CONDENSE html_str.
" >> patch html with game parameters
DATA: xstr(4) TYPE c, ystr(4) TYPE c.
WRITE x_size TO xstr NO-GROUPING.
WRITE y_size TO ystr NO-GROUPING.
CONCATENATE 'DX=' xstr ',DY=' ystr ',BB="' b_left '";' INTO s.
REPLACE FIRST OCCURRENCE OF
'/*VARIABLES_INITIALIZATION_HERE_DONT_DELETE*/'
IN html_str WITH s.
IF sy-subrc <> 0.
MESSAGE e000(su) WITH 'html template is broken'.
ENDIF.
" >> performance improvement: condense html to width 255,
" to reduce whitespaces sent to client
SPLIT html_str AT '~' INTO TABLE table1.
DATA: ofs TYPE i, len TYPE i, nex TYPE i.
REFRESH html.
ofs = 0.
LOOP AT table1.
len = STRLEN( table1 ).
CHECK len > 0.
nex = ofs + len.
IF nex < 255.
html+ofs(len) = table1.
ofs = nex.
ELSE.
APPEND html.
html = table1.
ofs = len.
ENDIF.
ENDLOOP.
APPEND html.
ENDFORM. "html_create
*&---------------------------------------------------------------------*
*& Form load_graphics
*&---------------------------------------------------------------------*
* create GIF-images from scratch
*----------------------------------------------------------------------*
FORM html_load_gifs.
PERFORM html_load_gif USING 'open0.gif'
'R0lGODlhEAAQAIAAAHt7e729vSH5BAAAAAAALAAAAAAQABAAA'
'AIdhI9pwe0PnnRxzmphlniz7oGbmJGWeXmU2qAcyxQAOw=='
'' '' '' ''.
PERFORM html_load_gif USING 'open1.gif'
'R0lGODlhEAAQAJEAAAAA/3t7e729vQAAACH5BAAAAAAALAAAA'
'AAQABAAAAIpjI9pwu0fnnRRAiCruxg+3lEbmFlX+Z1eGjZaw6'
'EMGLsjLU7Tq9v9UwAAOw==' '' '' ''.
PERFORM html_load_gif USING 'open2.gif'
'R0lGODlhEAAQAJEAAAB7AHt7e729vQAAACH5BAAAAAAALAAAA'
'AAQABAAAAItjI9pwu0fnnSRgYsvtbm3ijkhU02jUIon+ngbt3'
'4wMJFzR9sCnsm1lPrphI0CADs=' '' '' ''.
PERFORM html_load_gif USING 'open3.gif'
'R0lGODlhEAAQAJEAAHt7e729vf8AAAAAACH5BAAAAAAALAAAA'
'AAQABAAAAIshI9pwe0PnnQxiIsxZbmLVk0aE0pjUFrd5niseI'
'ETF5O0V6O3K89S6tMFHQUAOw==' '' '' ''.
PERFORM html_load_gif USING 'open4.gif'
'R0lGODlhEAAQAJEAAAAAe3t7e729vQAAACH5BAAAAAAALAAAA'
'AAQABAAAAIujI9pwu0fnnSxgSsuoE5n3FTfNnKMV4anxoJC1b'
'bqhDLiU79Tau/5vZsFTcNGAQA7' '' '' ''.
PERFORM html_load_gif USING 'open5.gif'
'R0lGODlhEAAQAJEAAHsAAHt7e729vQAAACH5BAAAAAAALAAAA'
'AAQABAAAAIpjI9pwu0fnnRRgItzq7mDzWATaF0jw3kmqYro6Q'
'rVFKcte5MntUO9UwAAOw==' '' '' ''.
PERFORM html_load_gif USING 'open6.gif'
'R0lGODlhEAAQAJEAAAB7e3t7e729vQAAACH5BAAAAAAALAAAA'
'AAQABAAAAIsjI9pwu0fnnSRgYsvtTlvgU1NFYoC2ZUMmmorBz'
'gqK7sn3I5NG+sm9AMGGwUAOw==' '' '' ''.
PERFORM html_load_gif USING 'open7.gif'
'R0lGODlhEAAQAJEAAAAAAHt7e729vQAAACH5BAAAAAAALAAAA'
'AAQABAAAAIqjI9pwu0fnnRRgItzq7mDPTEYGI5MJZlneVGTuq'
'at+8CxYwtoSPO9zygAADs=' '' '' ''.
PERFORM html_load_gif USING 'open8.gif'
'R0lGODlhEAAQAIAAAHt7e729vSH5BAAAAAAALAAAAAAQABAAA'
'AIphI9pwe0PnnSRqdXqPdliXwXaJ37hRmVXWoZt96onuFpywk'
'6Sq8O9UwAAOw==' '' '' ''.
PERFORM html_load_gif USING 'blank.gif'
'R0lGODlhEAAQAJEAAHt7e729vf///wAAACH5BAAAAAAALAAAA'
'AAQABAAAAIqlI8ZyRdggpxUAiiqfnjXG3kTmIlWZ3KhSaZqya'
'LxKrYpyF36ruf8DygAADs=' '' '' ''.
PERFORM html_load_gif USING 'bombdeath.gif'
'R0lGODlhEAAQAJEAAAAAAHt7e/8AAP///yH5BAAAAAAALAAAA'
'AAQABAAAAI0jI9pwu0fHgNSREnlFRR4zzUb933O5g1DmVlNup'
'YiydbuVIMMmrdjfnrRQL5KK4ipjCqOAgA7' '' '' ''.
PERFORM html_load_gif USING 'bombflagged.gif'
'R0lGODlhEAAQAKIAAAAAAHt7e729vf8AAP///wAAAAAAAAAAA'
'CH5BAAAAAAALAAAAAAQABAAAAM8SLrc0nCJoIS92AZK8hjZVl'
'nfF3JkCWJil5osisFXmwnAOWJ5vOOAoM8VLBY1MqMR+bsxJ5u'
'oVAqdWjcJADs=' '' ''.
PERFORM html_load_gif USING 'bombmisflagged.gif'
'R0lGODlhEAAQAKIAAAAAAHt7e729vf8AAP///wAAAAAAAAAAA'
'CH5BAAAAAAALAAAAAAQABAAAANEGLrcKjDKGSYEVtQxJI6cBo'
'VAWQqhOA5mmaoCwBEuG1WXzHInVLU6Vgtm4gg/RJ0SiVsVOzf'
'QsRZFQWNSn9UjCTUzkwQAOw==' '' ''.
PERFORM html_load_gif USING 'bombrevealed.gif'
'R0lGODlhEAAQAJEAAAAAAHt7e729vf///yH5BAAAAAAALAAAA'
'AAQABAAAAI0jI9pwu0fHgNSREnlFRR4zzUb933O5g1DmVlNup'
'YiydbuVIMMmrdjfnrRQL5KK4ipjCqOAgA7' '' '' ''.
PERFORM html_load_gif USING 'facedead.gif'
'R0lGODlhGgAaAKIAAAAAAHt7e729vf//AP///wAAAAAAAAAAA'
'CH5BAAAAAAALAAAAAAaABoAAAOAGLrcziKQSau9M0rMr95CKI'
'4kyWRlWp6ECrxvypbvYNvxOI/A7eO6BSrU+/0Aop2g2CsOmsA'
'PiHhz4qqhnRN63UpRVuPx21qKz0jtWZwWlsOwmq+tGG6PWLKI'
'yY4qzWtPSW4kYXNBdWU8cEiIUzRxMoQqlFlCUg+ZDZianZydm'
'gkAOw=='.
PERFORM html_load_gif USING 'facesmile.gif'
'R0lGODlhGgAaAKIAAAAAAHt7e729vf//AP///wAAAAAAAAAAA'
'CH5BAAAAAAALAAAAAAaABoAAAN/GLrcziKQSau9M0rMr95CKI'
'4kyWRlWp6ECrxvypbvYNvxOI/A7eO6BSrU+/0Aop2gaDyGlMw'
'aLvoUtpY+6UC7/YCwzSZyxwxnvaiyGUi+qXFu9BW8PcblojKM'
'i8Tn111VCkNEZn2CXzxqOUlWLnsyjiqTiC0Pl5hemJsBmpyYC'
'QA7'.
PERFORM html_load_gif USING 'facesmile.gif'
'R0lGODlhGgAaAKIAAAAAAHt7e729vf//AP///wAAAAAAAAAAA'
'CH5BAAAAAAALAAAAAAaABoAAAN/GLrcziKQSau9M0rMr95CKI'
'4kyWRlWp6ECrxvypbvYNvxOI/A7eO6BSrU+/0Aop2gaDyGlMw'
'aLvoUtpY+6UC7/YCwzSZyxwxnvaiyGUi+qXFu9BW8PcblojKM'
'i8Tn111VCkNEZn2CXzxqOUlWLnsyjiqTiC0Pl5hemJsBmpyYC'
'QA7'.
PERFORM html_load_gif USING 'facewin.gif'
'R0lGODlhGgAaAKIAAAAAAHt7AHt7e729vf//AP///wAAAAAAA'
'CH5BAAAAAAALAAAAAAaABoAAAOEKLrczkOUSau9M0rMr95DKI'
'4kyWRlWp6FCrxvypYvYdvxOI/A7eO6BSrU+/0Aot2gaDyGlEW'
'YtEZAfkBLnLS6rV5RvTCMWwt/W8tigMoNaM/Ephy5Y8p9dCE6'
'izverFB4XUBwInZNVoWGd4mKhoc5SXouUjKTKphPQlcPnQ2cn'
'qGgoZ4JADs='.
ENDFORM. "html_load_gifs
*&---------------------------------------------------------------------*
*& Form create_gif
*&---------------------------------------------------------------------*
FORM html_load_gif USING
image_name TYPE c
s1 TYPE c
s2 TYPE c
s3 TYPE c
s4 TYPE c
s5 TYPE c
s6 TYPE c.
DATA: gif_size TYPE i,
gif_base64 TYPE string,
gif_binary TYPE xstring,
gif_binary_table TYPE TABLE OF w3mime.
CONCATENATE s1 s2 s3 s4 s5 s6 INTO gif_base64.
CALL FUNCTION 'SSFC_BASE64_DECODE'
EXPORTING
b64data = gif_base64
IMPORTING
bindata = gif_binary
EXCEPTIONS
OTHERS = 1.
CHECK sy-subrc EQ 0.
PERFORM xstring_to_table
TABLES gif_binary_table
USING gif_binary
CHANGING gif_size.
CALL METHOD html_control->load_data
EXPORTING
url = image_name
type = 'image'
subtype = 'gif'
size = gif_size
CHANGING
data_table = gif_binary_table
EXCEPTIONS
dp_invalid_parameter = 1
dp_error_general = 2
cntl_error = 3
OTHERS = 4.
ENDFORM. "html_load_gif
*---------------------------------------------------------------------*
* FORM XSTRING_TO_TABLE *
*---------------------------------------------------------------------*
* convert xstring to xtable[255]
*---------------------------------------------------------------------*
FORM xstring_to_table
TABLES table1
USING buffer TYPE xstring
CHANGING binary_size TYPE i.
DATA: rows TYPE i, pos TYPE i.
FIELD-SYMBOLS: <fs> TYPE x.
ASSIGN COMPONENT 0 OF STRUCTURE table1 TO <fs> TYPE 'X'.
binary_size = XSTRLEN( buffer ).
rows = ( binary_size + 255 - 1 ) DIV 255.
DO rows TIMES.
<fs> = buffer+pos.
pos = pos + 255.
APPEND table1.
ENDDO.
ENDFORM. "xstring_to_table
*&---------------------------------------------------------------------*
*& Form html_show
*&---------------------------------------------------------------------*
FORM html_show.
DATA: doc_url(80),
html TYPE TABLE OF w3html INITIAL SIZE 150.
PERFORM html_create TABLES html.
CALL METHOD html_control->load_data(
IMPORTING assigned_url = doc_url
CHANGING data_table = html
EXCEPTIONS
dp_invalid_parameter = 1
dp_error_general = 2
cntl_error = 3
OTHERS = 4
).
CALL METHOD html_control->show_url( url = doc_url ).
ENDFORM. "html_show
*---------------------------------------------------------------------*
* FORM high_scores_read *
*---------------------------------------------------------------------*
FORM high_scores_read.
REFRESH high_scores.
IMPORT lines = high_scores[] FROM DATABASE indx(st) ID database_id.
ENDFORM. "high_scores_read
*---------------------------------------------------------------------*
* FORM high_scores_show *
*---------------------------------------------------------------------*
FORM high_scores_show.
DATA: s(6) TYPE c, line TYPE c.
FIELD-SYMBOLS: <fs1> TYPE c, <fs2> TYPE c.
DO 9 TIMES.
line = sy-index.
CONCATENATE 'hs2_' line INTO s.
ASSIGN (s) TO <fs1>.
CONCATENATE 'hs3_' line INTO s.
ASSIGN (s) TO <fs2>.
READ TABLE high_scores INDEX sy-index.
IF sy-subrc EQ 0.
<fs1> = high_scores-user.
<fs2> = high_scores-time.
ELSE.
CLEAR: <fs1>, <fs2>.
ENDIF.
ENDDO.
ENDFORM. "high_scores_show
*---------------------------------------------------------------------*
* FORM high_scores_update *
*---------------------------------------------------------------------*
FORM high_scores_update.
high_scores-user = sy-uname.
WRITE game_time TO high_scores-time RIGHT-JUSTIFIED.
INSERT high_scores INTO TABLE high_scores[].
LOOP AT high_scores FROM 10.
DELETE high_scores INDEX sy-tabix.
ENDLOOP.
EXPORT lines = high_scores[] TO DATABASE indx(st) ID database_id.
ENDFORM. "high_scores_update
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